Jump Rope: pace by band
The highest-cadence movement in the config: singles tick over faster than any rep you count by hand. Skill decides the pace entirely; a trip costs ten seconds of rhythm, not one rep. Double unders alias to the same pricing, which flatters them, and everyone who does double unders knows it.
The numbers
Jump Rope is classed fast (short range and little or no load, so cadence is the whole game), which puts a 0.6x multiplier on the base rep rate. That works out to:
| Band | Seconds per rep | Reps per minute | 10 reps | 20 reps | 30 reps | 50 reps |
|---|---|---|---|---|---|---|
| Beginner | 1.80 | 33 | 0:18 | 0:36 | 0:53 | 1:29 |
| Advanced | 1.44 | 41 | 0:14 | 0:28 | 0:43 | 1:12 |
| Elite | 1.20 | 50 | 0:12 | 0:24 | 0:36 | 1:00 |
A band is a pace, not a verdict: finishing at the Advanced line means you moved at that rate on that day. The rates and the class come from the same published config the Rep The Set app computes with, fetched live, so this page and the app cannot disagree.
Use it
Sketch a whole workout with jump rope in the band calculator, or read how the difficulty bands are calculated for the arithmetic behind these numbers.