Jump Rope: pace by band

The highest-cadence movement in the config: singles tick over faster than any rep you count by hand. Skill decides the pace entirely; a trip costs ten seconds of rhythm, not one rep. Double unders alias to the same pricing, which flatters them, and everyone who does double unders knows it.

The numbers

Jump Rope is classed fast (short range and little or no load, so cadence is the whole game), but carries its own refined 0.25x rate on this site, because observed data says the class average misprices this movement. That works out to:

BandSeconds per repReps per minute10 reps20 reps30 reps50 reps
Beginner0.75800:100:150:220:37
Advanced0.601000:100:120:180:30
Elite0.501200:100:100:150:25

A band is a pace, not a verdict: finishing at the Advanced line means you moved at that rate on that day. This movement carries a site-refined rate anchored to observed results; the app currently shows the class-average targets and adopts the refined table in an update.

Use it

Sketch a whole workout with jump rope in the band calculator, or read how the difficulty bands are calculated for the arithmetic behind these numbers. For the eight race stations, real-result benchmarks live in the station benchmarks article.

Also classed fast